![]() Sites should be operational right now and everything should work fine right now. We have no indications that other systems including core distribution was accessed, so there is no immediate cause for concern there. The cause of the intrusion has been found and isolated. This project exists because Continue reading Server incident resolved Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. If you’d like to learn more about upcoming releases, please consult our roadmap here. This mod does the following: Reduce/eliminate texture LOD (Level of Detail) Increase draw distances, less pop-in of mappieces and objects Draw some mappieces that were inside the level files but never rendered ingame This mod takes Continue reading RetroArch 1.16.0 release It did not take any development resources away. Continue reading Dark Souls 2: Scholar of the First Sin – InfiniDetail mod Not only that, but the 'Controls' section just looks different altogether than older versions of RetroArch. Got an older version of the nestopia core (that I used before updating RetroArch to the latest version) and the problem is still there. It does not seek to alterthe game’s look, it does not add additional lighting, it does not remove spot lights orremove baked shadows. Nestopia UE core has a button stuck on turbo. This mod does the following: This mod takes a conservative and disciplined approach. ![]() Given the number of other accurate and user-friendly emulators available the simplest solution right now is to warn runners off RetroArch and continue recommending current versions of Nestopia, Fceux, Mesen, Higan, and OpenEmu (with one of the those cores).This was a fun research sideproject. I would prefer to not ban RetroArch under mere suspicion, but the burden on moderators to examine lag in runs is too high and we'd rather our runners not risk their runs using potentially inaccurate emulation. Not knowing the causes means we don't have a way to recommend correct settings in RetroArch. So, while RetroArch is at least capable of being accurate, there's still a question of whether and which of its front end settings employed by that runner created the inaccuracy. Added system icons for NESTOPIA, PCFX, PLUS4, C128 & PET folders Set the GarlicOS version to 1.4.9. Tests all produced more slowdown than the inaccurate run in question. There has been limited investigation running the circumstance above on NES hardware, FCEUX, mesen, bizhawk, bsnes, and in RetroArch running each of those cores on default latency settings. RetroArch is actually a front end program that basically runs other emulators' cores (the program that emulates hardware). The exact cause of inaccuracy is yet unknown, but the affected runner claimed to be using RetroArch with some of the latency reduction features turned on. Surprised that Nestopia doesnt do better than this as it was once revered as the most accurate NES Emulator, but props to Mesen for setting the bar higher. And RetroArch has a built in updater to update the core. Slowdown also happens, less obviously, during screen transitions and while loading caves and dungeons. The Nestopia libretro core has that pallette selectable in the core options. In TLOZ, the most obvious manifestation of NES slowdown is on overworld screens with Octoroks and Moblins, and in the Blue Darknut and Turret rooms in Level-8. The runner claimed to be using RetroArch. It was detected when the run didn't experience what some call 'NES slowdown' during a well-known circumstance that should produce slowdown. ![]() We recommend using current versions of Nestopia, FCEUX, Mesen, and higan/bsnes or, OpenEmu with one of the those cores.įor the time being, we will not accept runs on RetroArch due to the potential for large scale inaccuracy which was recently discovered in runs of another game. Do not speedrun this game on RetroArch, it has settings which can cause inaccurate emulation.
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